About the studio

A small studio for large weather.

Stormborne started as a Sunday-afternoon project between three friends who had spent too long inside agencies that confused activity with progress. Six years later we are a senior team of designers, engineers, and AI builders that works the way we wished agencies had worked when we were inside them.

The bet behind the name.

Stormborne is named after the people who do their best work when conditions get loud. New competitors. A founder pivot. A platform rewrite three weeks before launch. Most of our favourite projects started in a storm. We don’t romanticise it — we just plan for it.

By the numbers
120+
Projects shipped
£42M
Revenue moved through our builds
4.9/5
Average client rating
11 yrs
In the storm together
The team

Small.
Senior.

Eleven of us. No juniors-as-cost-savers, no offshore pyramids. The person who pitches your project also ships it.

  • Iona Vance
    Founder · Creative Director
    Manchester
  • Hari Nair
    Head of Engineering
    Lisbon
  • Saoirse Lyle
    Brand Lead
    Edinburgh
  • Eitan Brook
    AI Practice Lead
    Berlin
  • Mira Castel
    CRO & Strategy
    London
  • Theo Maren
    Senior Designer
    Bristol
How we think

Four
principles.

We don’t have a 40-page culture deck. We have four ideas we measure ourselves against, every week. If you ever feel them slipping, we want you to call it out.

  1. 01

    Calm under pressure

    Tight deadlines and loud problems. We move quickly because we plan honestly.

  2. 02

    Make it measurable

    Every project has a metric we agree on at week one. We point at it at the end.

  3. 03

    Ship, then sharpen

    Working software beats perfect plans. We build in increments your team can use this week.

  4. 04

    Own the boring parts

    Observability, docs, handover, evals. The unsexy work is where projects live or die.

Culture, briefly

Things we do that
we like.

  • Four-day weeks for the team.
    Fridays are for reading, building side projects, and not being on calls.
  • We pay for the good tools.
    Figma seats, Linear, Anthropic, Vercel Pro, decent monitors, a real chair.
  • A no-pitch policy.
    We don’t spec work. If we’re going to think about your problem, you’re paying us to do it properly.
  • A retro after every project.
    What worked, what didn’t, what we’ll do differently next time. Internal and shared with you.
Let’s build something

You have a storm
to weather.
We were born for this.

Tell us what you’re building, what’s slowing you down, or what metric you need to move. We reply within one business day.

Slots remaining
4
for Q3 2026
Reply time
< 1 day
business hours
First call
30 min
no obligation
Quote
Fixed
no surprises